We are at the lowest stages of development, and are looking to expand our team with talented individuals with experience in a variety of fields. We need artists, coders, designers, businesspeople, and innovators of every walk of life to make this vision a reality. Below you will read the current positions needed to be filled (it is a long one).
Fair warning, the work is heavy and your wages won't be special. Your compensated in the opportunity. You are entering our project from the ground floor. Your work is noticed, appreciated and welcomed. You will grow with us as a close nit team of creatives. In your work with The Theater, you will be given the rare opportunity to spread your wings and show the world what you and your new friends can accomplish. Welcome!
We are looking for anyone experienced in working with Unreal Engine Blueprint. This is fairly complex work, with two separate fields of play (RTS/FPS) must interact with each other seamlessly.
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Despite Dylan's talents and effort, this project is still a massive endeavor. We are looking for anyone experienced in GitHub, Unreal Engine, Blender. We can always use an extra pair of hands to accomplish the vision.
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This is a very stylized experience. We need artists to draw out our concepts both to help our other team members gain a decent grasp of the vision, and to further promote the game
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Level designers need to grasp two questions in their work: does it tell a story? And does it complete the game? We need anyone skilled in PS1 era level design to understand both qualities to accomplish the mission.
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The UI of The Theater must be simple, clean, and organized proper in order to give the player the most amount of streamlined control. We are looking for anybody with the know how and organization for such a job.
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We are designing with emotion in mind. Animators will be working with models and styles not prevalent for four console generations, and will be granted full access to emotional storytelling through animation.
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We are looking for anyone experienced with Maya, Blender, Github, and Unreal. If you are experienced in working under the PS1 visual style and modeling, well then our requests are directed right at you.
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From musical ambience to the distant rumbles of grenades, audio mastering is crucial to the experience. We are requesting anyone who has audio work skills and is interested in the project.
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As our team grows, we need organizers to ensure that we keep our focus and goals. Anyone with experience in game direction and management would be gladly welcomed to our team.
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If you did not find your area of expertise in this list but still wish to become a part of our team, contact us Here
Don't wait!
Get involved today!